What are the beat mture dault chat rooms


24-Mar-2017 07:18

The expansion between Red and Pink start locations now points towards pinks location.

(8)Northshire LV Tucked the Goblin Laboratory and Mercenary camp buildings and creep off the main path. While on the PTR - the Ladder Button, Automated Tournaments, and the web profile link from your profile page have been disabled.

Removed all the neutral buildings from start location plateau Added orange creep camp to the expansion Gold Mines Swapped out the orange creep in the corner for each start location with a green creep camp (6)Emerald Shores This is an original map (6)Monsoon LV Swapped Goblin Merchant with Mercenary Camps (4 Goblin Merchants to 2 Goblin Merchants; 2 Mercenary to 4 Mercenary Camps) Added a 2nd green creep camp to each start location Removed pure Golem creep camps for better player engagement with creep camps Changed to global constant for rain Thickened the grey fog for a heavy fantasy feel for the map (6)Stranglethorn Vale This is an original map (6)Thunder Lake LV Added 2 Taverns to the north and south of the lake Swapped Goblin Merchant with all 6 Mercenary Camps Removed the 6 Gold Mine expansions from the center of the map Added 2 Goblin Merchants, 2 Goblin Laboratories, and 2 Marketplaces where the center Gold Mine expansions were Removed double cliff ramp into start location (8)Battleground LV Swapped neutral buildings around the edge of the map with Gold Mines Swapped the center Gold Mines with Goblin Merchants Swapped the near center Gold mines with Mercenary Camps Replaced the orange creep camp near the players start location with a green creep camp (8)Deadlock LV Swapped out center Gold Mines with a Marketplace Swapped locations of Goblin Merchants and Mercenary Camps (8)Mur’gul Oasis LV Removed the Fountain of Mana (8)Twilight Ruins LV Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map Created three distinct difficulties for the orange camps(2)Bandit Ridge This is an original map (2)Melting Valley This is an original map (2)Plunder Isle LV Added a Tavern to the center of the map Added two Mercenary Camps Added an additional path/ramp to each player’s middle expansion (2)Road To Stratholme LV Rotated 3 neutral buildings (Goblin Laboratory moved to the Goblin Merchant; Goblin Merchant moved to the Mercenary Camp; Mercenary Camp moved to the Goblin Laboratory) Added an additional green creep camp to each player’s side of the map (2)Terenas Stand_LV Swapped Start Location with Goblin Laboratory Swapped Goblin Laboratory with Mercenary Camp Swapped two center green creep camps with orange creep camps Changed corner player expansions from green creep camps to orange creep camps Moved starting green creep camps further from start location (2)Tirisfal Glades LV Added two Taverns per player side Swapped the Mercenary Camp with expansion gold mines (2)The Two Rivers LV Added a Tavern to the right side of the map Swapped Goblin Laboratory with Mercenary Camp Added some environmental effects (Light rain; Green fog) (4)Bridge Too Near LV Changed tileset from Lordaeron Summer to Lordaeron Winter Added Mercenary camp with Goblin Laboratory Balanced the number of trees needed to harvest and reach the center of the map for all start locations (4)Broken Shard This is an original map (4)Flood Plains LV Added a Goblin Observatory to each corner of the map Added 2 additional green creep camps per start location area Removed cliff level (1up) from the map (no more ramps) (6)Gnoll Wood This is an original map(4)Avalanche LV Swapped the east and west Gold Mine expansions with Goblin Merchant Swapped out the Fountain of Health with Mercenary Camps Removed the lower cliff level to the expansion Removed one layer of destructible rock chunks from the expansion Added an additional green creep camp to each start location (4)Bridge Too Near LV Changed tileset from Lordaeron Summer to Lordaeron Winter Added Mercenary camp with Goblin Laboratory Balanced the number of trees needed to harvest and reach the center of the map for all start locations (4)Duskwood LV Replaced Fountain of Health with a Tavern at the center of the map Removed red creep camp from the center of the map Replaced the Gold Mines on the north/south/east/west locations with a Goblin Observatory Replaced the single red creep camp at the north/south/east/west locations with two Orange creep camps - separated by water to separate encounters Added an additional green creep camp for each start location (4)Frozen Clover LV Replaced center red creep cap with a Tavern Removed cliffs from the player’s base and center of the map; added trees to create lanes Added a third lane to the player’s base Added a 3rd green creep camp per start location (4)Moonglade This is an original map (4)Phantom Grove LV Changed tileset from Lordaeron Summer to Lodaeron Fall Added deep water to certain parts of the map to help define expansion Swapped the orange and green expansion creep camps Expanded upon the “creepy” creep theme by using creep from a different tilesest to thematically fit point of interest (4)River of Souls This is an original map (4)Tidewater Glades LV Rotated 3 neutral buildings (Goblin Laboratory moved to Mercenary Camp; Mercenary camp moved to Goblin Merchant; Goblin Merchant moved to Goblin Laboratory) Changed the layout to better define intended Gold Mine expansions (4)Turtle Rock This is an original map (6)Duststorm LV Swapped out the center expansion Gold Mines with neutral buildings (2 Mercenary Camps; 2 Goblin Merchant camps; 2 Goblin Laboratory).

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(2)Tirisfal Glades LV Opened a path through the middle of the map.(8)Gold Rush This is an original map (8)Market Square This is an original map (8)Battleground LV Swapped neutral buildings around the edge of the map with Gold Mines Swapped the center Gold Mines with Goblin Merchants Swapped the near center Gold mines with Mercenary Camps Replaced the orange creep camp near the players start location with a green creep camp (8)Deadlock LV Swapped out center Gold Mines with a Marketplace Swapped locations of Goblin Merchants and Mercenary Camps (8)Feralas LV Added 2 Goblin Merchants and 2 Mercenary Camps to the middle of the map Expansion Gold Mine creep camp now drops items (8)Golems In The Mist LV Added 2 Mercenary Camps and 2 Goblin Merchants Added a Tavern to the center of the map Added an additional Green creep camp per start location Adjusted the ally properties so teams can be top vs bottom or east vs west (8)Mur’gul Oasis LV Removed the Fountain of Mana (8)Northshire LV Replaced the 4 Taverns with 2 Goblin Merchants and 2 Mercenary Camps Swapped the 2 Goblin Merchants with 2 Taverns Added an additional green camp to each start location Orange camps at the 4 corners are now red camps Eased path to the red corner creep camps Adjusted the ally properties so teams can be top vs bottom or east vs west (8)Sanctuary LV Swapped the 4 Mercenary camps with Goblin Laboratories Swapped the 2 center Gold Mines with Mercenary Camps Added a second Tavern to the center of the map Added 2 green creep camps to the center of the map Added a red creep camp to the center of the map No more all Golem creep camps Lowered the previous 2 center red creep camps to orange creep camps Replaced most Lordaeron creep camp units with Cityscape creep units (8)Twilight Ruins LV Swapped the Goblin Laboratories with Mercenary Camps at the edges of the map Created three distinct difficulties for the orange camps Hail Warchiefs, Warcraft III’s PTR is up and running – and we're already updating maps based on your feedback.Our sincere gratitude for your time and energy playing and offering feedback.We would love to pass the baton over to you – For each of the following maps which map would you replace it with?

What are the beat mture dault chat rooms-61

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While we would love to add community maps – for now we want to focus on Blizzard maps.Removed the 1 cliff level for each start location Removed the -1 cliff level for the northern Murloc creep camp next the players start location, so that both the north and south camp are similar.



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