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However, if you're using "Script Extender" as the load mechanism(see above) you cannot install *se plugins in MO because *SE loads its plugin before MO even gets activated to create the virtual data-directory. A: Please use the default unless you have a problem with it.If you have a Script Extender installed and don't want to use the MO UI,you can use the "Script Extender" load mechanism but be aware that Script Extender Plugins installed through MO will not work, you have to manuallyinstall them to the data directory.Among the tested applications are: obmm, fomm, TES Construction Set, GECK, TES4LODGen, TES4Edit, FO3Edit, BOSS, Fake Fullscreen (Oblivion and Fallout), Skyrim 4GB.Wrye Bash and Fallout Variants of it are a bit more difficult.The bug tracker and code repository for Mod Organizer have moved.
The only time the performance impact of MO may be noticeable is during startup (up to the point where the intro videos show).On top of the description here, there is now a user-maintained wiki with additional information and step-by-step guides on the S. You can consider the installed mods as a poolof mods and for each profile you can have a different set of them active.Disabled mods will not be visible to the game,as far as the game is concerned, they are not there at all.They only work if you're using a 32-bit python or the standalone version.
MO is compatible to Script Extenders insofar as they work alongside each other.
Traditionally you can not control priority between BSAs and "loose" files (that is: assets that came as individual files), BSAs are always overwritten.