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However, Nintendo pushed the Virtual Boy to market so that it could focus development resources on the Nintendo 64.
Though slightly less expensive and significantly less powerful than a home console, this was considerably more costly than the Game Boy handheld.
Operating system: Windows XP, Windows Vista, Windows 7, Windows 8 or Windows 10 CPU: Pentium 4, Athlon XP 2.0 GHz, Intel® Core™ Duo 1.66 GHz or faster Memory:1 GB or more Graphics Card: ATI Radeon 9550, Nvidia Ge Force FX 5200, Mobile Intel® 945GM or better, Shader model 2.0 Hard Disk:3 GB or more of free HD space Internet connection speed: Cable or DSL (broadband) Mac: Twinity has been tested under Boot Camp and Parallels on various Mac systems and has worked without any particular problems.
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Sales failed to meet targets, and by early 1996, Nintendo ceased distribution and game development, only ever releasing 22 games for the system.
Development of the Virtual Boy lasted four years, and began originally under the project name of VR32.
It was to be more than just another gaming console; Nintendo portrayed the system as a type of virtual reality, as its name indicates.
Over the course of development, the console technology was down-scaled due to high costs and potential health concerns.
Its failure has been cited as due to its high price, monochrome display, unimpressive 3D effect, lack of true portability, health concerns, and low quality games.